| Official: Rules for MW2 6 v 6 SND: MagicMod | |
|
|
Author | Message |
---|
LiI_Saint Leader
Posts : 207 Join date : 2010-05-03
| Subject: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 1:27 pm | |
| Search and Destroy: Round length: 2.5 minutes Bomb timer: 45 seconds Plant time: 7.5 seconds Defuse time: 7.5 seconds Multi bomb: Disabled Score limit: 24 Round switch: Every 4 rounds
Player Options: Number of lives: 1 life Re-spawn delay: None Max Health: Half Health Regeneration: Slow Allow Kill-cam: Enabled Allow Sprint: Enabled
Team Options: Spectator Mode: Team Only Wave spawn delay: None Force re-spawn: Enabled Radar always: No Friendly Fire: Enabled
Game play Options: Head shots only: Disabled Allow perks: Disabled Killstreaks: Disabled 3rd person mode: Disabled Hardcore mode: Disabled
Kit restrictions: Primary Weapon: Assault Rifles: No Restrictions Sub Machine Guns: P90 and and UMP banned. All other SMG’s available Light Machine Guns: All Banned Sniper Rifles: Intervention only Secondary: Handguns only Equipment: C4 and Claymores Banned Special Grenades: Stuns Banned Attachments: The following attachments are banned, Grenade Launchers, Shotguns, Akimbo, Thermal Scopes and Heartbeat Sensors and Silencers.
Riot Shields are banned.
DeathStreaks: Copycat only
Perks: Disabled
Maps: Afghan Favela Invasion Karachi Quarry Skidrow Sub base Terminal
Tie Breaker: In the event of a 12 - 12 tie, a tie breaker round will occur.
Once back in the lobby change the following settings:
Score limit: 4 Round switch: Every 2 Rounds. After 4 rounds have been played end the match. If the score is still tied up at 2 rounds each then restart the tie-breaker. Continue playing tie-breakers in this style until a winner is determined.
Round switch is to be done every 4 rounds, this seems the fairest way to do things while also allowing teams to get some rhythm into their game play. | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 1:42 pm | |
| those rules are shit. i don't really want to play the same map for atleast 30 rnds.. no perks is stupid.. | |
|
| |
LiI_Saint Leader
Posts : 207 Join date : 2010-05-03
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 1:51 pm | |
| - P-_R_I_C_E_-Y wrote:
- those rules are shit.
i don't really want to play the same map for atleast 30 rnds.. no perks is stupid.. Yeah tell me about it... So the cwar we played against aoX!, the put hard core on cause i killed turk like 4 times and other people we killing eachother? pfft and they were baggin us for beeing un-organised... I hate every 1 of these rules | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 2:38 pm | |
| friendly fire is an option of its own. so whyd they have it on? well it should be off. lol | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 2:41 pm | |
| when does the tourny start btw? lol | |
|
| |
LiI_Saint Leader
Posts : 207 Join date : 2010-05-03
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 2:54 pm | |
| - P-_R_I_C_E_-Y wrote:
- when does the tourny start btw? lol
im not sure. Check on 6A. Hold on ill try and get a link! | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 3:13 pm | |
| a bit off topic but is the leader title part of ur pic or wat? lollol | |
|
| |
TURK-2-NV Captain
Posts : 113 Join date : 2010-05-04 Age : 30 Location : Sydney, NSW
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 3:39 pm | |
| | |
|
| |
LiI_Saint Leader
Posts : 207 Join date : 2010-05-03
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 3:55 pm | |
| - TURK-2-NV wrote:
- its on this thursday lol
Ill try and go to mums then! | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Mon Jun 21, 2010 3:57 pm | |
| oh how can it end up a 12-12 tie? i dont think this guy even plays cod. | |
|
| |
xTeMpTaTiiOnZ--x Member
Posts : 175 Join date : 2010-05-27 Age : 30 Location : Queensland, SUNSHINE COAST MUDAFUKA
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 4:28 am | |
| the rules are fucked .. WHY ARE PERKS BANNED! | |
|
| |
xTeMpTaTiiOnZ--x Member
Posts : 175 Join date : 2010-05-27 Age : 30 Location : Queensland, SUNSHINE COAST MUDAFUKA
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 4:40 am | |
| | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 5:22 am | |
| everyone is gonna be the same except the guns lol. but half health counters the problem kinda. im more more worried about 24 rnds to win???? | |
|
| |
xTeMpTaTiiOnZ--x Member
Posts : 175 Join date : 2010-05-27 Age : 30 Location : Queensland, SUNSHINE COAST MUDAFUKA
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 8:05 am | |
| fuck 24 rounds? thats epic | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 8:09 am | |
| how is it.. lol its gonna be lame as all crap after the 1st 10. cw will go for 2 hours on the 1 map.. | |
|
| |
xTeMpTaTiiOnZ--x Member
Posts : 175 Join date : 2010-05-27 Age : 30 Location : Queensland, SUNSHINE COAST MUDAFUKA
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 8:12 am | |
| true, i hope they change it lol | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 8:13 am | |
| cant wait for the actual mw2 Season 1. these mods are crap. | |
|
| |
Shake-_-N-_-Jake Co-Leader
Posts : 170 Join date : 2010-05-07
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 8:40 am | |
| - P-_R_I_C_E_-Y wrote:
- how is it.. lol its gonna be lame as all crap after the 1st 10. cw will go for 2 hours on the 1 map..
Agreed | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 8:51 am | |
| the guy who made the rules must be the most boring person. | |
|
| |
TURK-2-NV Captain
Posts : 113 Join date : 2010-05-04 Age : 30 Location : Sydney, NSW
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 8:59 am | |
| nooooooo u noobs
its best OUT of 24 rounds so like
first team to go to 13 rounds wins lol | |
|
| |
xTeMpTaTiiOnZ--x Member
Posts : 175 Join date : 2010-05-27 Age : 30 Location : Queensland, SUNSHINE COAST MUDAFUKA
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 9:01 am | |
| see pricey i told you it was 13 rounds lol | |
|
| |
Jezzix Tactics Specialist
Posts : 471 Join date : 2010-05-05
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod Tue Jun 22, 2010 9:02 am | |
| fair enough thank god. lol | |
|
| |
Sponsored content
| Subject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod | |
| |
|
| |
| Official: Rules for MW2 6 v 6 SND: MagicMod | |
|