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 Official: Rules for MW2 6 v 6 SND: MagicMod

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LiI_Saint
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LiI_Saint


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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 1:27 pm

Search and Destroy:
Round length: 2.5 minutes
Bomb timer: 45 seconds
Plant time: 7.5 seconds
Defuse time: 7.5 seconds
Multi bomb: Disabled
Score limit: 24
Round switch: Every 4 rounds

Player Options:
Number of lives: 1 life
Re-spawn delay: None
Max Health: Half
Health Regeneration: Slow
Allow Kill-cam: Enabled
Allow Sprint: Enabled

Team Options:
Spectator Mode: Team Only
Wave spawn delay: None
Force re-spawn: Enabled
Radar always: No
Friendly Fire: Enabled

Game play Options:
Head shots only: Disabled
Allow perks: Disabled
Killstreaks: Disabled
3rd person mode: Disabled
Hardcore mode: Disabled

Kit restrictions:
Primary Weapon:
Assault Rifles: No Restrictions
Sub Machine Guns: P90 and and UMP banned. All other SMG’s available
Light Machine Guns: All Banned
Sniper Rifles: Intervention only
Secondary: Handguns only
Equipment: C4 and Claymores Banned
Special Grenades: Stuns Banned
Attachments: The following attachments are banned, Grenade Launchers, Shotguns, Akimbo, Thermal Scopes and Heartbeat Sensors and Silencers.

Riot Shields are banned.

DeathStreaks:
Copycat only

Perks:
Disabled

Maps:
Afghan
Favela
Invasion
Karachi
Quarry
Skidrow
Sub base
Terminal

Tie Breaker:
In the event of a 12 - 12 tie, a tie breaker round will occur.

Once back in the lobby change the following settings:

Score limit: 4
Round switch: Every 2 Rounds.
After 4 rounds have been played end the match. If the score is still tied up at 2 rounds each then restart the tie-breaker. Continue playing tie-breakers in this style until a winner is determined.

Round switch is to be done every 4 rounds, this seems the fairest way to do things while also allowing teams to get some rhythm into their game play.
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Jezzix
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Jezzix


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Join date : 2010-05-05

Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 1:42 pm

those rules are shit.
i don't really want to play the same map for atleast 30 rnds..
no perks is stupid..
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LiI_Saint
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LiI_Saint


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 1:51 pm

P-_R_I_C_E_-Y wrote:
those rules are shit.
i don't really want to play the same map for atleast 30 rnds..
no perks is stupid..
Yeah tell me about it...
So the cwar we played against aoX!, the put hard core on cause i killed turk like 4 times and other people we killing eachother? pfft and they were baggin us for beeing un-organised...
I hate every 1 of these rules
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Jezzix
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Jezzix


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 2:38 pm

friendly fire is an option of its own. so whyd they have it on? well it should be off. lol
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Jezzix
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Jezzix


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 2:41 pm

when does the tourny start btw? lol
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LiI_Saint
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LiI_Saint


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 2:54 pm

P-_R_I_C_E_-Y wrote:
when does the tourny start btw? lol
im not sure.
Check on 6A.
Hold on ill try and get a link!
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Jezzix
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Jezzix


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 3:13 pm

a bit off topic but is the leader title part of ur pic or wat? lollol
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TURK-2-NV
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TURK-2-NV


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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 3:39 pm

its on this thursday lol
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LiI_Saint
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LiI_Saint


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 3:55 pm

TURK-2-NV wrote:
its on this thursday lol
Ill try and go to mums then!
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Jezzix
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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeMon Jun 21, 2010 3:57 pm

oh how can it end up a 12-12 tie? i dont think this guy even plays cod.
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xTeMpTaTiiOnZ--x
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xTeMpTaTiiOnZ--x


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 4:28 am

the rules are fucked .. WHY ARE PERKS BANNED!
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xTeMpTaTiiOnZ--x
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xTeMpTaTiiOnZ--x


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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 4:40 am

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Jezzix
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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 5:22 am

everyone is gonna be the same except the guns lol. but half health counters the problem kinda.
im more more worried about 24 rnds to win????
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xTeMpTaTiiOnZ--x
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xTeMpTaTiiOnZ--x


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 8:05 am

fuck 24 rounds? thats epic
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Jezzix
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Jezzix


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 8:09 am

how is it.. lol its gonna be lame as all crap after the 1st 10. cw will go for 2 hours on the 1 map..
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xTeMpTaTiiOnZ--x
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xTeMpTaTiiOnZ--x


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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 8:12 am

true, i hope they change it lol
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Jezzix
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Jezzix


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PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 8:13 am

cant wait for the actual mw2 Season 1. these mods are crap.
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Shake-_-N-_-Jake
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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 8:40 am

P-_R_I_C_E_-Y wrote:
how is it.. lol its gonna be lame as all crap after the 1st 10. cw will go for 2 hours on the 1 map..
Agreed
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Jezzix
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Jezzix


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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 8:51 am

the guy who made the rules must be the most boring person.
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TURK-2-NV
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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 8:59 am

nooooooo u noobs

its best OUT of 24 rounds so like

first team to go to 13 rounds wins lol
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xTeMpTaTiiOnZ--x
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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 9:01 am

see pricey i told you it was 13 rounds lol
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Jezzix
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Jezzix


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Official: Rules for MW2 6 v 6 SND: MagicMod Empty
PostSubject: Re: Official: Rules for MW2 6 v 6 SND: MagicMod   Official: Rules for MW2 6 v 6 SND: MagicMod Icon_minitimeTue Jun 22, 2010 9:02 am

fair enough thank god. lol
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